we also use this access to retrieve the following information: we are going to be discussing many aspects of interactive learning materials, so we might as well agree on a common working definition. when we talk about interactive learning materials, it means that the learner is not passively going through and trying to sip in the contents but it means that they have to solve problems, make decisions, look for pieces of information, test assumptions and take risks. with content like this one, which has right and wrong answers, it is relatively straightforward to create the feedback but other times when analyzing a case study there might not be right and wrong answers, so it is fundamental to provide feedback with regards to possible consequences of decisions and, perhaps, continue down the decision path. let’s take it a little bit further: if you invest time creating lessons, and need your learners to come out with something from them, the very minimum you want is for them to be engaged.
most, if not all, lessons expect the learners to be able to do something, and learners expect what they get to have some application. providing opportunities to practice what we learn is a double power, on one hand, the learners are more willing to engage and be open to learning because there are other applications and on the other hand, we are able to further cement the learning (or course-correct if necessary!) this is tricky, however, because if you are not comfortable with the use of these new tools (sounds familiar?) with millenials not only entering the workforce but also taking increasingly more responsibilities in companies, this demographic shift implies that these needs and styles have to be accounted for. this is the first of a series of articles where i will be going deeper into how to use these types of learning materials, the philosophy for both their creation and implementation and other topics we might continue to explore within this subject.
they have the chance to explore the content and engage with it in an intuitive and immersive way. interactivity allows us to connect ideas by linking several pages with just a couple of clicks, or create layers of information that students can explore and interact with. in my case, i also use the interactive materials that i create for my blog ‘lecciones de historia’, where my students can access and have all their classroom lessons under one roof. explain everything is essentially an interactive whiteboard, that allows me to create video-lessons and edit my videos within the application.
videos allow my students to watch and review the content as many times as they need and i save lots of time. rosa: i believe that the main reason for using interactive materials is to increase students’ participation and attention. genially is a content creation tool that teachers around the world use to create interactive presentations and learning resources. use genially to create better presentations and learning materials for both, distance learning and the in-person class.
when we talk about interactive learning materials, it means that the learner is not passively going through and trying to sip in the contents from the teacher’s point of view, interactive materials can easily be adjusted to the needs of students during the course of the class. for example, you can add 6 tools for creating interactive educational materials 1. polls, quizzes and surveys 2. slideshows & videos 3. webinars 4. interactive, interactive teaching materials example, interactive teaching materials example, electronic interactive instructional materials, electronic interactive materials, interactive materials example.
interactive learning materials are interactive resources designed to teach a specific learning outcome. they may comprise of a single or multiple pages that can contain any combination of text, images, audio, video – including screencasts, animations, self test questions and other interactive activities. according to stanford university school of medicine, ‘interactive learning actively engages the students in wrestling with the material. necessary to develop teaching materials in accordance with the curriculum. 2013. in this research we developed the interactive teaching materials. learning, the use of interactive learning. materials (ilms) as supplementary teaching strategy is a way to help both students and teachers. the ilms were., creating interactive materials, create interactive learning materials, online learning materials, characteristics of interactive learning. how do you make interactive learning materials? what is interactive teaching methods? how can i make my teaching interactive?
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